- Is It Harder To Make An App For Mac Than Pc Download
- How To Make An App For Iphone
- How Much Does It Cost To Make An App
- Make An App For Ipod
Only download apps from trusted companies, and make sure to manually quit every app when you’re done using it. Hopefully, that will keep you safe until Apple comes out with an official fix. While Macs are more popular than they’ve ever been, Windows computers still form the majority of the market. Many of us, in fact, spend time using both, perhaps a Mac at home while on a PC at work. Working with others means even full time Mac users often needs to exchange files and data with users running Windows.
There are multiple operating systems powering our mobile devices today. For both indie developers and large companies, there is a critical question that needs to be answered before development begins: what platform should be targeted first? For larger companies, with more resources, development can be done simultaneously for different platforms, while for smaller shops, it is a very critical question, which could determine the success or failure of the business.
In this article, we discuss seven reasons why we believe developers should develop apps for Android devices first, rather than iOS, Windows and/or Blackberry.
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7. Portability
Native Android apps are developed using the Java programming language, and can easily be ported to other mobile operating systems like Blackberry, Symbian and Ubuntu. In addition, Android apps can also be ported easily to Chrome OS. Not surprisingly, Microsoft has also announced that it will provide an easy method to port Android apps to Windows 10 devices.
6. Android Studio
Android Studio is an excellent IDE, based on the equally excellent IntelliJ IDE. As the name suggests, Android Studio is an IDE designed and developed specifically for Android app development. It is blazingly fast and efficient, and you can setup a new Android project for different types of Android apps within seconds. When Android was launched, Android app development was done with Eclipse and the Android Developer Tools plugin. However, that changed with the release of Android Studio. Some key features include:
- Gradle-based build system
- Live-layout WYSIWYG Editor with real time app layout rendering
- Option to preview a layout on multiple screen configurations while editing
- Build variants and multiple apk file generation
- Lint tools (used to catch usability, performance, version compatibility and other issues)
- Supports developing Android Wear, TV and Auto apps
- Enables app integration with Google Cloud Platform (App Engine and Google Cloud Messaging)
5. Java
Java is a proven and powerful programming language, used on a wide range of devices and operating systems. Learning Java can open doors for other opportunities, including the ability to develop applications for other operating systems (Windows, Linux) and devices. Developing for iOS, on the other hand, requires that you learn one of Apple’s development languages (Objective C or Swift). Both of these languages are really only used for Apple-centric development (iOS and OS X), and the skills needed to develop in these languages cannot be carried over to other operating systems. But to be fair, Apple has announced Swift will be open sourced, with Linux tools available before the end of the year.
4. Google Play Store
Apps deployed to the Google Play store are available for download by users within a few hours, compared to a few weeks for Apple’s App Store. An app can literally be updated multiple times a day on the Google play store, in response to user complaints and/or issues, while on the App store, your app would have to pass through the same lengthy process whenever you submit an update and/or bug fix. For a new app or game that might need to be constantly and speedily refined and updated in response to user feedback, the Play Store is the perfect platform.
Another excellent feature of the Play Store is the ability to release an app as alpha and/or beta releases, which would be available only to members of a selected group of testers. With this, you can provide early access to a subset of users, and use their feedback to polish your app before finally releasing it to the general public. You can also perform a gradual/staged roll out of an update. With the staged rollout, you specify what percentage of users should get the update, and you can then monitor the feedback and crash reports before increasing the percentage of users to receive the update.
3. Low barrier of entry
To develop for iOS devices, a developer must use a Mac. However, Android app development can be done on Windows, Mac and Linux. Also, to register as a developer on the Apple App Store requires a yearly fee of $99, whereas to register as a developer on the Google Play Store requires a one time payment of $25. In plain terms, all a developer needs to begin developing and releasing Android apps is a $25 payment, and a computer, while for iOS, you will require a Mac and a $99 yearly subscription.
2. Profitability
The general consensus has always been that the iPhone is used by richer and more affluent users, and so, iPhone users are more likely to spend money on apps than Android users. This might have been true in the past, but not any more. In most app categories, Android apps have been found to be as profitable (even more profitable in some instances) as iPhone apps, both for initial app purchases and for in-app purchases. Also, with many apps using a free with ads model, as long as the ads are being shown to app users, the app generates income. According to DAU-UP, the average revenue per user for Android games was a measly 20% of that from iOS games in January 2014. By December 2014, the figure had spiked to 65%. In addition, advertising costs are generally lower on Android devices, which means that apps can advertise to more users on Android devices than users on iOS devices for the same amount.
1. Market share
This has to be the number one reason why indie developers should develop for Android first. According to IDC, Android absolutely dominated the number of smartphones shipped worldwide in the first three months of 2015, with 78% market share. The estimated total number of Android devices in the hands of consumers, as at December 2014, according to statista.com, lies north of 1.6 billion. This is a staggering amount, and a very large potential market of users. Compare this with an estimated 395 million iOS devices, and 46 million and 45 million Windows and Blackberry devices respectively. If you are designing an app (or game) for the general public, it makes economic sense to target the platform that would give you the greatest access to potential users.
For developers looking to maximize their chances of success, be it from a mobile game or niche app, targeting Android devices first can mean the difference between success and obscurity. Do you agree, or have another reason(s) for going Android first? Hit the comments and let us know.
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Please enable JavaScript to view the comments powered by Disqus.The Mac App Store is the default way to upgrade or install macOS, but it doesn’t work for everyone. Maybe you’ve got multiple Macs and a limited amount of bandwidth, and don’t want to download the entire operating system for every system. Or maybe you’re looking to install the operating system from scratch.
Whatever your reason, installing macOS from a USB drive isn’t hard. You just need a few things:
- An 8GB USB drive. This process will overwrite the entire drive, so back up anything stored on it. If your drive is larger than 8GB, and you’d like to use the rest of the drive for something else, you could use Disk Utility to partition the drive: just create an empty, 8GB partition for the installer.
- Access to at least one working Mac with access to the Mac App Store. This can be a friend’s machine if necessary.
That’s it! Once you have those things we can get started.
First, Download macOS From The Mac App Store
To begin, you need the installer for whatever version of macOS you want on a thumb drive. Head to the Mac App Store. If what you’re looking for is the latest version of macOS, search for that operating system and click the “Download” or “Install” button.
The download will take a while, so make sure your Mac is plugged in and has a consistent connection to the Internet. The installer will load when the process is done; simply close the window, then head to your Applications folder to confirm the installer is there.
If you don’t want the latest version of macOS, searching the App Store won’t help you. Instead, you’ll have to head to the “Purchases” tab in the installer and scroll down until you find the version of macOS you want on your thumb drive.
You will only find versions you’ve previously downloaded here. Click the “Download” button to the left of the release you want to install, and your Mac will download it. Again, the installer will launch when the download is complete; close the window when this happens. We’re now ready to create our disk. There are two ways to do this: one with third party software, and another with the Terminal.
The Easy Way: With DiskMaker X
The simplest way to create a boot USB drive is to download DiskMaker X and use it to create your drive. Generally, the latest version supports only the latest version of macOS; if you want to install something older than macOS High Sierra, check the list of older versions and download one that’s compatible with your chosen operating system.
Installing is simple: just mount the DMG, then drag the program to your Applications folder.
Start the program and it should find the installer you downloaded above. If you’ve put the installer somewhere besides the Applications folder, you can direct DiskMaker X to the file manually.
After that, you’ll be asked which disk you’d like to use. Choose the drive or partition, knowing that it will be completely overwritten.
Once you authorize the action, DiskMakerX will mostly run in the background. When the process is done you’ll hear a loud lion roar (seriously, it freaked me out), and you’ll see the completed drive.
Diskmaker X also offers a variety of utilities, which can come in handy. The Terminal method, outlined below, does not include these.
The (Slightly) Harder Way: With the Terminal
Is It Harder To Make An App For Mac Than Pc Download
If you’d rather not rely on a third-party tool to create your disk, Apple offers a built-in Terminal-driven method outlined here. To summarize: there is a script, called
createinstallmedia
, included in every macOS installer, and we’re going to run it.First, insert your thumb drive and give it a name—I’m using “Installer” for the purposes of this writeup, but make note of whatever name the drive has.
Next, let’s find the installation script. Open the Terminal, which you can find in Applications > Utilities, and run the following command. Note that the exact command will vary depending on which version of macOS you’re trying to install; this one is specific to Sierra.
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In case you’re curious, here’s how this breaks down:
- To run the command as root. This means the command must start with
sudo
/Applications/Install macOS High Sierra.app/Contents/Resources/createinstallmedia
is the location of the script. Obviously, change “High Sierra.app” to whatever version you’re installing.- To provide the application with a path to the volume that will be overwritten. In our case, this is
/Volumes/Installer
- To provide the application with a path to the installer package. For macOS Sierra, this is
/Applications/Install macOS High Sierra.app
You will be asked to confirm that you’re ready for the disk to be deleted:
Yet “y”, then Enter, and the process will begin. First the disk will be deleted, then the entire installer will be copied to your disk.
The process will take a while, but when it’s done you’ll have a bootable drive with the installer.
Notice that the Utilities folder, offered by DiskMaker X, is not here.
The command above is specifically for High Sierra (and a disk named “Installer.”) Previous versions of macOS will have slightly different names. Here’s the complete command for a few recent releases:
- Sierra:
sudo /Applications/Install macOS Sierra.app/Contents/Resources/createinstallmedia --volume /Volumes/Installer --applicationpath /Applications/Install macOS Sierra.app
- El Capitan:
sudo /Applications/Install OS X El Capitan.app/Contents/Resources/createinstallmedia --volume /Volumes/Installer --applicationpath /Applications/Install OS X El Capitan.app
- Yosemite:
sudo /Applications/Install OS X Yosemite.app/Contents/Resources/createinstallmedia --volume /Volumes/Installer --applicationpath /Applications/Install OS X Yosemite.app
- Mavericks::
sudo /Applications/Install OS X Mavericks.app/Contents/Resources/createinstallmedia --volume /Volumes/Installer --applicationpath /Applications/Install OS X Mavericks.app
Hopefully you get the idea: you need to run the script from within the installer itself, point to your drive, then point to the installer.
How to Boot From Your Installation Drive
Now that you’ve created an external installer, you need to boot from it on your target Mac. Shut the Mac down, then plug in your installer disk. Turn the Mac on while holding the Option key. You’ll be asked which drive to boot from:
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Pick the drive you wrote the installer to. The installer for macOS will boot from it, at which point you can upgrade macOS, or install a fresh version.
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